A Remoting SDK Client is any project that uses the Remoting SDK library in order to talk to one or more remote Servers.
This is done via the concept of, lightweight placeholders that expose the functionality of the server in a local class that can be called into easy and seamlessly. Under the hood, Remoting SDK takes care of all the hard work of making the calls over the network in efficient and reliable manner.
Remoting SDK can be used in projects written using five different development platforms, targeting a wide rage of target operating systems and device types. On each platform, you have access to all the capabilities of the SDK, in a framework that's written from the ground up and natively for the respective platform.
can be developed on Windows, using Embarcadero's RAD Studio IDE. They can be written in the Delphi language or with C++Builder. They can use the VCL or FireMonkey and target Windows, Mac, iOS and Android through the latter.
- Connecting to a Remoting SDK Server in Fire
- Connecting to a Remoting SDK Server in Visual Studio
- Connecting to a Remoting SDK Server in Delphi
- Connecting to a Remoting SDK Server for Xcode projects
- for Java language projects
Remoting SDK makes it really easy to connect to your servers with just a few steps and a couple of lines of code. Behind the scenes, Remoting SDK does a lot of work to make this happen.
There are a few concepts and classes you will want to make yourself familiar with to fully understand how Remoting SDK works, and to take full advantage of its capabilities. Some of these are essential to working with the SDK, while other concepts are more "behind the scenes" and you don't need to care about unless you want to really dive in deep.