NamedPipeClientChannel

Overview

The NamedPipeClientChannel uses Windows Named Pipes to communicate between client and server on the same machine or local network. Named Pipes are recommended for communications between processes on the same computer, especially when run by separate users.

Please refer to the MSDN documentation on Named Pipes for more details.

Location


 

constructor

Creates a new NamedPipeClientChannel instance.

 

constructor

 

NamedPipeClientChannel()

 

Sub New()

AfterReceiveStream    (declared in Channel)

This event is triggered by client and server channels directly after a request or response stream has been received and before the stream gets parsed into a message. User code can assign handlers to this event to process, inspect or modify incoming messages, before they get handled by the Remoting SDK framework. The passed Stream is a MemoryStream and may be modified.

If no handlers are assigned to the AfterReceiveStream event, the message will load the data directly from the incoming medium (usually the network stream); assigning event handlers to AfterReceiveStream will induce a slight overhead as the data will first be copied into a local memory buffer for the event handler. This should not have any noticeably effect except for very large messages or on resource-limited systems such as Compact Framework Clients, but if utmost performance is important, take this note into consideration.

 

event AfterReceiveStream: EventHandler<StreamEventArgs>;

 

delegate EventHandler<StreamEventArgs> AfterReceiveStream()

 

Event AfterReceiveStream As EventHandler<StreamEventArgs>

AsyncDispatch    (declared in ClientChannel)

 

method AsyncDispatch(message: IMessage; callback: AsyncCallback; userData: Object): IClientAsyncResult

 

IClientAsyncResult AsyncDispatch(IMessage message, AsyncCallback callback, Object userData)

 

Function AsyncDispatch(message As IMessage, callback As AsyncCallback, userData As Object) As IClientAsyncResult

Parameters:

  • message:
  • callback:
  • userData:

BeforeDispatch  protected    (declared in ClientChannel)

 

method BeforeDispatch(message: IMessage)

 

void BeforeDispatch(IMessage message)

 

Sub BeforeDispatch(message As IMessage)

Parameters:

  • message:

BeforeSendStream    (declared in Channel)

This event is triggered by client and server channels directly before a request or response stream will be sent over the network. User code can assign handlers to this event to process, inspect or modify incoming messages before they get sent out to the remote system.

The passed Stream is a MemoryStream and may be modified.

 

event BeforeSendStream: EventHandler<StreamEventArgs>;

 

delegate EventHandler<StreamEventArgs> BeforeSendStream()

 

Event BeforeSendStream As EventHandler<StreamEventArgs>

BeginDispatch (IMessage, AsyncCallback, Boolean, Object): IClientAsyncResult  protected    (declared in ClientChannel)

 

method BeginDispatch(message: IMessage; callback: AsyncCallback; disposeChannel: Boolean; userData: Object): IClientAsyncResult

 

IClientAsyncResult BeginDispatch(IMessage message, AsyncCallback callback, Boolean disposeChannel, Object userData)

 

Function BeginDispatch(message As IMessage, callback As AsyncCallback, disposeChannel As Boolean, userData As Object) As IClientAsyncResult

Parameters:

  • message:
  • callback:
  • disposeChannel:
  • userData:

BeginDispatch (IMessage, AsyncCallback, Object): IClientAsyncResult    (declared in ClientChannel)

 

method BeginDispatch(message: IMessage; callback: AsyncCallback; userData: Object): IClientAsyncResult

 

IClientAsyncResult BeginDispatch(IMessage message, AsyncCallback callback, Object userData)

 

Function BeginDispatch(message As IMessage, callback As AsyncCallback, userData As Object) As IClientAsyncResult

Parameters:

  • message:
  • callback:
  • userData:

BuildTargetUri  protected    (declared in ClientChannel)

 

class method BuildTargetUri(protocol: String; host: String; port: Int32; message: String): Uri

 

static Uri BuildTargetUri(String protocol, String host, Int32 port, String message)

 

Shared Function BuildTargetUri(protocol As String, host As String, port As Int32, message As String) As Uri

Parameters:

  • protocol:
  • host:
  • port:
  • message:

ChannelMatchingTargetUri (String): IClientChannel    (declared in ClientChannel)

Creates a client channel instance with type, target host and target port matching the provided target Uri. F.e. for provided uri supertcp://192.168.1.100:7020/bin this method will return an instance of the Super Tcp channel with target host set to 192.168.1.100 and port set to 7020.

 

class method ChannelMatchingTargetUri(uri: String): IClientChannel

 

static IClientChannel ChannelMatchingTargetUri(String uri)

 

Shared Function ChannelMatchingTargetUri(uri As String) As IClientChannel

Parameters:

  • uri: Server Uri

ChannelMatchingTargetUri (Uri): IClientChannel    (declared in ClientChannel)

Creates a client channel instance with type, target host and target port matching the provided target Uri. F.e. for provided uri supertcp://192.168.1.100:7020/bin this method will return an instance of the Super Tcp channel with target host set to 192.168.1.100 and port set to 7020.

 

class method ChannelMatchingTargetUri(uri: Uri): IClientChannel

 

static IClientChannel ChannelMatchingTargetUri(Uri uri)

 

Shared Function ChannelMatchingTargetUri(uri As Uri) As IClientChannel

Parameters:

  • uri: Server Uri

CheckChannelStatus  protected    (declared in ClientChannel)

 

method CheckChannelStatus

 

void CheckChannelStatus()

 

Sub CheckChannelStatus()

Clone

Creates and returns a new NamedPipeClientChannel instance that is an identical copy of the current channel.

 

method Clone: Object

 

Object Clone()

 

Function Clone() As Object

CopyProperties (Channel)  protected    (declared in Channel)

 

method CopyProperties(source: Channel)

 

void CopyProperties(Channel source)

 

Sub CopyProperties(source As Channel)

Parameters:

  • source:

CopyProperties (ClientChannel)  protected

Copies the properties from the given client channel.

 

method CopyProperties(source: ClientChannel)

 

void CopyProperties(ClientChannel source)

 

Sub CopyProperties(source As ClientChannel)

Parameters:

  • source:

Dispatch    (declared in ClientChannel)

The implementation of IClientChannel.Dispatch. This method ensures the transport is not busy before calling IntDispatch and passing the given IMessage. If the transport is busy, a ChannelBusyException is thrown.

 

method Dispatch(message: IMessage)

 

void Dispatch(IMessage message)

 

Sub Dispatch(message As IMessage)

Parameters:

  • message:

EndDispatch    (declared in ClientChannel)

 

method EndDispatch(ar: IAsyncResult): IMessage

 

IMessage EndDispatch(IAsyncResult ar)

 

Function EndDispatch(ar As IAsyncResult) As IMessage

Parameters:

  • ar:

HasAfterReceiveStream  protected    (declared in Channel)

 

property HasAfterReceiveStream: Boolean read;

 

Boolean HasAfterReceiveStream { get; }

 

ReadOnly Property HasAfterReceiveStream() As Boolean

HasBeforeSendStream  protected    (declared in Channel)

 

property HasBeforeSendStream: Boolean read;

 

Boolean HasBeforeSendStream { get; }

 

ReadOnly Property HasBeforeSendStream() As Boolean

HasOnTransferProgress  protected    (declared in ClientChannel)

 

property HasOnTransferProgress: Boolean read;

 

Boolean HasOnTransferProgress { get; }

 

ReadOnly Property HasOnTransferProgress() As Boolean

IntDispatch  protected

This method connects to the server, using Path and Server values, dispatches request messages to the server for processing and eventually gets a response stream back.

 

method IntDispatch(request: Stream; response: IMessage)

 

void IntDispatch(Stream request, IMessage response)

 

Sub IntDispatch(request As Stream, response As IMessage)

Parameters:

  • request:
  • response:

IsBusy    (declared in ClientChannel)

 

property IsBusy: Boolean read;

 

Boolean IsBusy { get; }

 

ReadOnly Property IsBusy() As Boolean

NetworkByteOrder

Defines an order of transferring bytes. If true, the channel uses big-endian when transferring the data.

 

property NetworkByteOrder: Boolean read write;

 

Boolean NetworkByteOrder { get; set; }

 

Property NetworkByteOrder() As Boolean

OnException    (declared in ClientChannel)

This event is raised if an exception occurs during the execution of a remote request through the channel. The event will be raised both for exceptions originating from the server and for exceptions during communication (such as unavailability of the server). Attach a handler to this event to do custom handling of events without having to reply on explicit try/catch blocks in the calling code.

This event will not be raised for SessionNotFoundExceptions. These will be handled separately by the OnLoginNeeded event.

 

event OnException: EventHandler<RequestExceptionEventArgs>;

 

delegate EventHandler<RequestExceptionEventArgs> OnException()

 

Event OnException As EventHandler<RequestExceptionEventArgs>

OnLoginNeeded    (declared in ClientChannel)

This event is raised if an SessionNotFoundException occurs during the execution of a remote request through the channel. The event gives you the opportunity to perform a login on the server (for example by calling a custom Login method, and then retry the call by setting the EventArgs' LoginSuccessful property to true. This way, your client can recover from a timed-out session to automatically logging in again, without the calling code having to consider the handling of SessionNotFoundExceptions manually.

 

event OnLoginNeeded: EventHandler<LoginNeededEventArgs>;

 

delegate EventHandler<LoginNeededEventArgs> OnLoginNeeded()

 

Event OnLoginNeeded As EventHandler<LoginNeededEventArgs>

OnTransferEnd    (declared in ClientChannel)

This event is triggered by the client channel after a transfer is completed (either the sending of a request or the receiving of a response).

 

event OnTransferEnd: EventHandler<TransferEndEventArgs>;

 

delegate EventHandler<TransferEndEventArgs> OnTransferEnd()

 

Event OnTransferEnd As EventHandler<TransferEndEventArgs>

OnTransferProgress    (declared in ClientChannel)

This event is triggered by the client channel during a transfer (either the sending of a request or the receiving of a response) whenever a new block of data has been sent or received.

 

event OnTransferProgress: EventHandler<TransferProgressEventArgs>;

 

delegate EventHandler<TransferProgressEventArgs> OnTransferProgress()

 

Event OnTransferProgress As EventHandler<TransferProgressEventArgs>

OnTransferStart    (declared in ClientChannel)

This event is triggered by the client channel when a transfer (either the sending of a request or the receiving of a response) is about to be started.

 

event OnTransferStart: EventHandler<TransferStartEventArgs>;

 

delegate EventHandler<TransferStartEventArgs> OnTransferStart()

 

Event OnTransferStart As EventHandler<TransferStartEventArgs>

Path

Defines the unique name of the server to use. The name must match the Path property specified on the NamedPipeServerChannel in the server application.

 

property Path: String read write;

 

String Path { get; set; }

 

Property Path() As String

Server

Specifies the name of the host running the server.

This can be a host name or IP address on the local net, or "." (default), which indicates the local machine.

 

property Server: String read write;

 

String Server { get; set; }

 

Property Server() As String

TargetUri

 

property TargetUri: Uri read write;

 

Uri TargetUri { get; set; }

 

Property TargetUri() As Uri

TargetUrl    (declared in ClientChannel)

 

property TargetUrl: String read write;

 

String TargetUrl { get; set; }

 

Property TargetUrl() As String

TriggerAfterReceiveStream  protected    (declared in Channel)

 

method TriggerAfterReceiveStream(var stream: Stream)

 

void TriggerAfterReceiveStream(ref Stream stream)

 

Sub TriggerAfterReceiveStream(ByRef stream As Stream)

Parameters:

  • stream:

TriggerBeforeSendStream  protected    (declared in Channel)

 

method TriggerBeforeSendStream(var stream: Stream)

 

void TriggerBeforeSendStream(ref Stream stream)

 

Sub TriggerBeforeSendStream(ByRef stream As Stream)

Parameters:

  • stream:

TriggerOnException  protected    (declared in ClientChannel)

 

method TriggerOnException(exception: Exception; out handled: Boolean)

 

void TriggerOnException(Exception exception, out Boolean handled)

 

Sub TriggerOnException(exception As Exception, <OutAttribute> ByRef handled As Boolean)

Parameters:

  • exception:
  • handled:

TriggerOnLoginNeeded  protected    (declared in ClientChannel)

 

method TriggerOnLoginNeeded(exception: Exception; out loginSuccessful: Boolean)

 

void TriggerOnLoginNeeded(Exception exception, out Boolean loginSuccessful)

 

Sub TriggerOnLoginNeeded(exception As Exception, <OutAttribute> ByRef loginSuccessful As Boolean)

Parameters:

  • exception:
  • loginSuccessful:

TriggerOnTransferEnd  protected    (declared in ClientChannel)

 

method TriggerOnTransferEnd(direction: TransferDirection)

 

void TriggerOnTransferEnd(TransferDirection direction)

 

Sub TriggerOnTransferEnd(direction As TransferDirection)

Parameters:

  • direction:

TriggerOnTransferProgress  protected    (declared in ClientChannel)

 

method TriggerOnTransferProgress(direction: TransferDirection; current: Int64)

 

void TriggerOnTransferProgress(TransferDirection direction, Int64 current)

 

Sub TriggerOnTransferProgress(direction As TransferDirection, current As Int64)

Parameters:

  • direction:
  • current:

TriggerOnTransferStart  protected    (declared in ClientChannel)

 

method TriggerOnTransferStart(direction: TransferDirection; total: Int64)

 

void TriggerOnTransferStart(TransferDirection direction, Int64 total)

 

Sub TriggerOnTransferStart(direction As TransferDirection, total As Int64)

Parameters:

  • direction:
  • total:

 

HasAfterReceiveStream  protected    (declared in Channel)

 

property HasAfterReceiveStream: Boolean read;

 

Boolean HasAfterReceiveStream { get; }

 

ReadOnly Property HasAfterReceiveStream() As Boolean

HasBeforeSendStream  protected    (declared in Channel)

 

property HasBeforeSendStream: Boolean read;

 

Boolean HasBeforeSendStream { get; }

 

ReadOnly Property HasBeforeSendStream() As Boolean

HasOnTransferProgress  protected    (declared in ClientChannel)

 

property HasOnTransferProgress: Boolean read;

 

Boolean HasOnTransferProgress { get; }

 

ReadOnly Property HasOnTransferProgress() As Boolean

IsBusy    (declared in ClientChannel)

 

property IsBusy: Boolean read;

 

Boolean IsBusy { get; }

 

ReadOnly Property IsBusy() As Boolean

NetworkByteOrder

Defines an order of transferring bytes. If true, the channel uses big-endian when transferring the data.

 

property NetworkByteOrder: Boolean read write;

 

Boolean NetworkByteOrder { get; set; }

 

Property NetworkByteOrder() As Boolean

Path

Defines the unique name of the server to use. The name must match the Path property specified on the NamedPipeServerChannel in the server application.

 

property Path: String read write;

 

String Path { get; set; }

 

Property Path() As String

Server

Specifies the name of the host running the server.

This can be a host name or IP address on the local net, or "." (default), which indicates the local machine.

 

property Server: String read write;

 

String Server { get; set; }

 

Property Server() As String

TargetUri

 

property TargetUri: Uri read write;

 

Uri TargetUri { get; set; }

 

Property TargetUri() As Uri

TargetUrl    (declared in ClientChannel)

 

property TargetUrl: String read write;

 

String TargetUrl { get; set; }

 

Property TargetUrl() As String

 

BuildTargetUri  protected    (declared in ClientChannel)

 

class method BuildTargetUri(protocol: String; host: String; port: Int32; message: String): Uri

 

static Uri BuildTargetUri(String protocol, String host, Int32 port, String message)

 

Shared Function BuildTargetUri(protocol As String, host As String, port As Int32, message As String) As Uri

Parameters:

  • protocol:
  • host:
  • port:
  • message:

ChannelMatchingTargetUri (String): IClientChannel    (declared in ClientChannel)

Creates a client channel instance with type, target host and target port matching the provided target Uri. F.e. for provided uri supertcp://192.168.1.100:7020/bin this method will return an instance of the Super Tcp channel with target host set to 192.168.1.100 and port set to 7020.

 

class method ChannelMatchingTargetUri(uri: String): IClientChannel

 

static IClientChannel ChannelMatchingTargetUri(String uri)

 

Shared Function ChannelMatchingTargetUri(uri As String) As IClientChannel

Parameters:

  • uri: Server Uri

ChannelMatchingTargetUri (Uri): IClientChannel    (declared in ClientChannel)

Creates a client channel instance with type, target host and target port matching the provided target Uri. F.e. for provided uri supertcp://192.168.1.100:7020/bin this method will return an instance of the Super Tcp channel with target host set to 192.168.1.100 and port set to 7020.

 

class method ChannelMatchingTargetUri(uri: Uri): IClientChannel

 

static IClientChannel ChannelMatchingTargetUri(Uri uri)

 

Shared Function ChannelMatchingTargetUri(uri As Uri) As IClientChannel

Parameters:

  • uri: Server Uri

 

constructor

Creates a new NamedPipeClientChannel instance.

 

constructor

 

NamedPipeClientChannel()

 

Sub New()

AsyncDispatch    (declared in ClientChannel)

 

method AsyncDispatch(message: IMessage; callback: AsyncCallback; userData: Object): IClientAsyncResult

 

IClientAsyncResult AsyncDispatch(IMessage message, AsyncCallback callback, Object userData)

 

Function AsyncDispatch(message As IMessage, callback As AsyncCallback, userData As Object) As IClientAsyncResult

Parameters:

  • message:
  • callback:
  • userData:

BeforeDispatch  protected    (declared in ClientChannel)

 

method BeforeDispatch(message: IMessage)

 

void BeforeDispatch(IMessage message)

 

Sub BeforeDispatch(message As IMessage)

Parameters:

  • message:

BeginDispatch (IMessage, AsyncCallback, Boolean, Object): IClientAsyncResult  protected    (declared in ClientChannel)

 

method BeginDispatch(message: IMessage; callback: AsyncCallback; disposeChannel: Boolean; userData: Object): IClientAsyncResult

 

IClientAsyncResult BeginDispatch(IMessage message, AsyncCallback callback, Boolean disposeChannel, Object userData)

 

Function BeginDispatch(message As IMessage, callback As AsyncCallback, disposeChannel As Boolean, userData As Object) As IClientAsyncResult

Parameters:

  • message:
  • callback:
  • disposeChannel:
  • userData:

BeginDispatch (IMessage, AsyncCallback, Object): IClientAsyncResult    (declared in ClientChannel)

 

method BeginDispatch(message: IMessage; callback: AsyncCallback; userData: Object): IClientAsyncResult

 

IClientAsyncResult BeginDispatch(IMessage message, AsyncCallback callback, Object userData)

 

Function BeginDispatch(message As IMessage, callback As AsyncCallback, userData As Object) As IClientAsyncResult

Parameters:

  • message:
  • callback:
  • userData:

CheckChannelStatus  protected    (declared in ClientChannel)

 

method CheckChannelStatus

 

void CheckChannelStatus()

 

Sub CheckChannelStatus()

Clone

Creates and returns a new NamedPipeClientChannel instance that is an identical copy of the current channel.

 

method Clone: Object

 

Object Clone()

 

Function Clone() As Object

CopyProperties (Channel)  protected    (declared in Channel)

 

method CopyProperties(source: Channel)

 

void CopyProperties(Channel source)

 

Sub CopyProperties(source As Channel)

Parameters:

  • source:

CopyProperties (ClientChannel)  protected

Copies the properties from the given client channel.

 

method CopyProperties(source: ClientChannel)

 

void CopyProperties(ClientChannel source)

 

Sub CopyProperties(source As ClientChannel)

Parameters:

  • source:

Dispatch    (declared in ClientChannel)

The implementation of IClientChannel.Dispatch. This method ensures the transport is not busy before calling IntDispatch and passing the given IMessage. If the transport is busy, a ChannelBusyException is thrown.

 

method Dispatch(message: IMessage)

 

void Dispatch(IMessage message)

 

Sub Dispatch(message As IMessage)

Parameters:

  • message:

EndDispatch    (declared in ClientChannel)

 

method EndDispatch(ar: IAsyncResult): IMessage

 

IMessage EndDispatch(IAsyncResult ar)

 

Function EndDispatch(ar As IAsyncResult) As IMessage

Parameters:

  • ar:

IntDispatch  protected

This method connects to the server, using Path and Server values, dispatches request messages to the server for processing and eventually gets a response stream back.

 

method IntDispatch(request: Stream; response: IMessage)

 

void IntDispatch(Stream request, IMessage response)

 

Sub IntDispatch(request As Stream, response As IMessage)

Parameters:

  • request:
  • response:

TriggerAfterReceiveStream  protected    (declared in Channel)

 

method TriggerAfterReceiveStream(var stream: Stream)

 

void TriggerAfterReceiveStream(ref Stream stream)

 

Sub TriggerAfterReceiveStream(ByRef stream As Stream)

Parameters:

  • stream:

TriggerBeforeSendStream  protected    (declared in Channel)

 

method TriggerBeforeSendStream(var stream: Stream)

 

void TriggerBeforeSendStream(ref Stream stream)

 

Sub TriggerBeforeSendStream(ByRef stream As Stream)

Parameters:

  • stream:

TriggerOnException  protected    (declared in ClientChannel)

 

method TriggerOnException(exception: Exception; out handled: Boolean)

 

void TriggerOnException(Exception exception, out Boolean handled)

 

Sub TriggerOnException(exception As Exception, <OutAttribute> ByRef handled As Boolean)

Parameters:

  • exception:
  • handled:

TriggerOnLoginNeeded  protected    (declared in ClientChannel)

 

method TriggerOnLoginNeeded(exception: Exception; out loginSuccessful: Boolean)

 

void TriggerOnLoginNeeded(Exception exception, out Boolean loginSuccessful)

 

Sub TriggerOnLoginNeeded(exception As Exception, <OutAttribute> ByRef loginSuccessful As Boolean)

Parameters:

  • exception:
  • loginSuccessful:

TriggerOnTransferEnd  protected    (declared in ClientChannel)

 

method TriggerOnTransferEnd(direction: TransferDirection)

 

void TriggerOnTransferEnd(TransferDirection direction)

 

Sub TriggerOnTransferEnd(direction As TransferDirection)

Parameters:

  • direction:

TriggerOnTransferProgress  protected    (declared in ClientChannel)

 

method TriggerOnTransferProgress(direction: TransferDirection; current: Int64)

 

void TriggerOnTransferProgress(TransferDirection direction, Int64 current)

 

Sub TriggerOnTransferProgress(direction As TransferDirection, current As Int64)

Parameters:

  • direction:
  • current:

TriggerOnTransferStart  protected    (declared in ClientChannel)

 

method TriggerOnTransferStart(direction: TransferDirection; total: Int64)

 

void TriggerOnTransferStart(TransferDirection direction, Int64 total)

 

Sub TriggerOnTransferStart(direction As TransferDirection, total As Int64)

Parameters:

  • direction:
  • total:

 

AfterReceiveStream    (declared in Channel)

This event is triggered by client and server channels directly after a request or response stream has been received and before the stream gets parsed into a message. User code can assign handlers to this event to process, inspect or modify incoming messages, before they get handled by the Remoting SDK framework. The passed Stream is a MemoryStream and may be modified.

If no handlers are assigned to the AfterReceiveStream event, the message will load the data directly from the incoming medium (usually the network stream); assigning event handlers to AfterReceiveStream will induce a slight overhead as the data will first be copied into a local memory buffer for the event handler. This should not have any noticeably effect except for very large messages or on resource-limited systems such as Compact Framework Clients, but if utmost performance is important, take this note into consideration.

 

event AfterReceiveStream: EventHandler<StreamEventArgs>;

 

delegate EventHandler<StreamEventArgs> AfterReceiveStream()

 

Event AfterReceiveStream As EventHandler<StreamEventArgs>

BeforeSendStream    (declared in Channel)

This event is triggered by client and server channels directly before a request or response stream will be sent over the network. User code can assign handlers to this event to process, inspect or modify incoming messages before they get sent out to the remote system.

The passed Stream is a MemoryStream and may be modified.

 

event BeforeSendStream: EventHandler<StreamEventArgs>;

 

delegate EventHandler<StreamEventArgs> BeforeSendStream()

 

Event BeforeSendStream As EventHandler<StreamEventArgs>

OnException    (declared in ClientChannel)

This event is raised if an exception occurs during the execution of a remote request through the channel. The event will be raised both for exceptions originating from the server and for exceptions during communication (such as unavailability of the server). Attach a handler to this event to do custom handling of events without having to reply on explicit try/catch blocks in the calling code.

This event will not be raised for SessionNotFoundExceptions. These will be handled separately by the OnLoginNeeded event.

 

event OnException: EventHandler<RequestExceptionEventArgs>;

 

delegate EventHandler<RequestExceptionEventArgs> OnException()

 

Event OnException As EventHandler<RequestExceptionEventArgs>

OnLoginNeeded    (declared in ClientChannel)

This event is raised if an SessionNotFoundException occurs during the execution of a remote request through the channel. The event gives you the opportunity to perform a login on the server (for example by calling a custom Login method, and then retry the call by setting the EventArgs' LoginSuccessful property to true. This way, your client can recover from a timed-out session to automatically logging in again, without the calling code having to consider the handling of SessionNotFoundExceptions manually.

 

event OnLoginNeeded: EventHandler<LoginNeededEventArgs>;

 

delegate EventHandler<LoginNeededEventArgs> OnLoginNeeded()

 

Event OnLoginNeeded As EventHandler<LoginNeededEventArgs>

OnTransferEnd    (declared in ClientChannel)

This event is triggered by the client channel after a transfer is completed (either the sending of a request or the receiving of a response).

 

event OnTransferEnd: EventHandler<TransferEndEventArgs>;

 

delegate EventHandler<TransferEndEventArgs> OnTransferEnd()

 

Event OnTransferEnd As EventHandler<TransferEndEventArgs>

OnTransferProgress    (declared in ClientChannel)

This event is triggered by the client channel during a transfer (either the sending of a request or the receiving of a response) whenever a new block of data has been sent or received.

 

event OnTransferProgress: EventHandler<TransferProgressEventArgs>;

 

delegate EventHandler<TransferProgressEventArgs> OnTransferProgress()

 

Event OnTransferProgress As EventHandler<TransferProgressEventArgs>

OnTransferStart    (declared in ClientChannel)

This event is triggered by the client channel when a transfer (either the sending of a request or the receiving of a response) is about to be started.

 

event OnTransferStart: EventHandler<TransferStartEventArgs>;

 

delegate EventHandler<TransferStartEventArgs> OnTransferStart()

 

Event OnTransferStart As EventHandler<TransferStartEventArgs>