MemoryMessageQueue
Overview
The MemoryMessageQueue class represents a queue of serialized messages stored in memory. This class is used internally in the Remoting SDK whenever the MemoryMessageQueueManager is used as the message queue manager.
Location
- Reference: RemObjects.SDK.Server.dll
- Namespace: RemObjects.SDK.Server
- Ancestry: MessageQueue | MemoryMessageQueue
constructor
Create a new instance of the MemoryMessageQueue class.
constructor(clientId: Guid)
MemoryMessageQueue(Guid clientId)
Sub New(clientId As Guid)
Parameters:
- clientId: Client Id
ClientId (declared in MessageQueue)
Gets Id of the client that is assotiated with the current message queue.
property ClientId: Guid read;
Guid ClientId { get; }
ReadOnly Property ClientId() As Guid
Count
Gets the count of messages currently stored in the queue.
property Count: Int32 read;
Int32 Count { get; }
ReadOnly Property Count() As Int32
Lock
Prevents the current queue instance from being accessed from another threads.
To prevent race conditions in a multithread environment, the code accessing message queues should always be protected by the MessageQueue and MessageQueue methods pair.
method Lock
void Lock()
Sub Lock()
PeekMessage
Returns the first message in the queue, or null if the queue is empty. The message itself is not removed from the queue.
method PeekMessage: Stream
Stream PeekMessage()
Function PeekMessage() As Stream
PopMessage
Returns the first message in the queue. The message is removed from the queue.
method PopMessage: Stream
Stream PopMessage()
Function PopMessage() As Stream
QueueMessage
Stores the provided serialized event message in the queue.
method QueueMessage(message: Stream)
void QueueMessage(Stream message)
Sub QueueMessage(message As Stream)
Parameters:
- message: Message instance containing serialized event data
Unlock
Unblocks the current queue instance and allows it to be accessed from another threads.
To prevent race conditions in a multithread environment, the code accessing message queues should always be protected by the MessageQueue and MessageQueue methods pair.
method Unlock
void Unlock()
Sub Unlock()
ClientId (declared in MessageQueue)
Gets Id of the client that is assotiated with the current message queue.
property ClientId: Guid read;
Guid ClientId { get; }
ReadOnly Property ClientId() As Guid
Count
Gets the count of messages currently stored in the queue.
property Count: Int32 read;
Int32 Count { get; }
ReadOnly Property Count() As Int32
constructor
Create a new instance of the MemoryMessageQueue class.
constructor(clientId: Guid)
MemoryMessageQueue(Guid clientId)
Sub New(clientId As Guid)
Parameters:
- clientId: Client Id
Lock
Prevents the current queue instance from being accessed from another threads.
To prevent race conditions in a multithread environment, the code accessing message queues should always be protected by the MessageQueue and MessageQueue methods pair.
method Lock
void Lock()
Sub Lock()
PeekMessage
Returns the first message in the queue, or null if the queue is empty. The message itself is not removed from the queue.
method PeekMessage: Stream
Stream PeekMessage()
Function PeekMessage() As Stream
PopMessage
Returns the first message in the queue. The message is removed from the queue.
method PopMessage: Stream
Stream PopMessage()
Function PopMessage() As Stream
QueueMessage
Stores the provided serialized event message in the queue.
method QueueMessage(message: Stream)
void QueueMessage(Stream message)
Sub QueueMessage(message As Stream)
Parameters:
- message: Message instance containing serialized event data
Unlock
Unblocks the current queue instance and allows it to be accessed from another threads.
To prevent race conditions in a multithread environment, the code accessing message queues should always be protected by the MessageQueue and MessageQueue methods pair.
method Unlock
void Unlock()
Sub Unlock()