MemoryMessageQueueManager

Overview

Location

Instance Methods


constructor

 

constructor

 

MemoryMessageQueueManager()

 

init()

 

Sub New()

constructor (IContainer)  protected    (declared in MessageQueueManager)

Creates a new instance of the MessageQueueManager and adds it to the provided components container.

 

constructor(container: IContainer)

 

MemoryMessageQueueManager(IContainer container)

 

init(_ container: IContainer)

 

Sub New(container As IContainer)

Parameters:

  • container: Components container

DestroyMessageQueue

 

method DestroyMessageQueue(clientId: Guid)

 

void DestroyMessageQueue(Guid clientId)

 

func DestroyMessageQueue(_ clientId: Guid)

 

Sub DestroyMessageQueue(clientId As Guid)

Parameters:

  • clientId:

Dispose  protected    (declared in MessageQueueManager)

Disposes of the current Messagq Queue Manager instance.

 

method Dispose(disposing: Boolean)

 

void Dispose(Boolean disposing)

 

func Dispose(_ disposing: Boolean)

 

Sub Dispose(disposing As Boolean)

Parameters:

  • disposing: True to release both managed and unmanaged resources; false to release only unmanaged resources

FindMessageQueue

 

method FindMessageQueue(clientId: Guid): IMessageQueue

 

IMessageQueue FindMessageQueue(Guid clientId)

 

func FindMessageQueue(_ clientId: Guid) -> IMessageQueue

 

Function FindMessageQueue(clientId As Guid) As IMessageQueue

Parameters:

  • clientId:

GetMessageQueue

 

method GetMessageQueue(clientId: Guid): IMessageQueue

 

IMessageQueue GetMessageQueue(Guid clientId)

 

func GetMessageQueue(_ clientId: Guid) -> IMessageQueue

 

Function GetMessageQueue(clientId As Guid) As IMessageQueue

Parameters:

  • clientId:

QueueMessage (IMessage, Guid)    (declared in MessageQueueManager)

Enqueues serialized server-sent event data in the message queue assotiated with the provided client Id.

 

method QueueMessage(message: IMessage; clientId: Guid)

 

void QueueMessage(IMessage message, Guid clientId)

 

func QueueMessage(_ message: IMessage, _ clientId: Guid)

 

Sub QueueMessage(message As IMessage, clientId As Guid)

Parameters:

  • message: Message containing server-sent data
  • clientId: Client Id

QueueMessage (Stream, Guid)    (declared in MessageQueueManager)

 

method QueueMessage(message: Stream; clientId: Guid)

 

void QueueMessage(Stream message, Guid clientId)

 

func QueueMessage(_ message: Stream, _ clientId: Guid)

 

Sub QueueMessage(message As Stream, clientId As Guid)

Parameters:

  • message:
  • clientId:

QueueMessage (Stream, IMessageQueue)  protected    (declared in MessageQueueManager)

 

method QueueMessage(message: Stream; queue: IMessageQueue)

 

void QueueMessage(Stream message, IMessageQueue queue)

 

func QueueMessage(_ message: Stream, _ queue: IMessageQueue)

 

Sub QueueMessage(message As Stream, queue As IMessageQueue)

Parameters:

  • message:
  • queue:

RegisterEventDispatcher    (declared in MessageQueueManager)

Registers an event dispatcher.

When an event data is enqueued Mesasge Queue Manager notifies event dispatchers assotiated with the target client Id, if any are registered. Remoting SDK uses event dispatchers to ensure that super-channels will actively push server-sent events to the connected clients.

 

method RegisterEventDispatcher(dispatcher: IEventDispatcher)

 

void RegisterEventDispatcher(IEventDispatcher dispatcher)

 

func RegisterEventDispatcher(_ dispatcher: IEventDispatcher)

 

Sub RegisterEventDispatcher(dispatcher As IEventDispatcher)

Parameters:

  • dispatcher: Active event dispatcher

UnregisterEventDispatcher    (declared in MessageQueueManager)

 

method UnregisterEventDispatcher(clientId: Guid)

 

void UnregisterEventDispatcher(Guid clientId)

 

func UnregisterEventDispatcher(_ clientId: Guid)

 

Sub UnregisterEventDispatcher(clientId As Guid)

Parameters:

  • clientId: